Cirroc Lofton
Actor, Paramount Pictures / Deep Space Nine
Working on: Playing Jake Sisko in *Star Trek: Deep Space Nine*
At 14, Lofton describes winning the role of Jake Sisko after a large open audition, and talks about how he's shaping the character as a mischievous "space brat" distinct from Wesley Crusher. He discusses life on the DS9 set, his close working relationship with Avery Brooks, and his enthusiasm for X-Men, Batman, and Image Comics.
Colm Meaney
Actor, Paramount Pictures / Deep Space Nine
Working on: Playing Chief O'Brien in *Star Trek: Deep Space Nine*
Meaney, the only cast member carried over from The Next Generation, reflects on transitioning from semi-regular to series regular and on the ensemble nature of DS9's cast. He discusses the show's unique political backdrop — the Bajoran-Cardassian conflict — and draws a parallel to a post-colonial U.N. peacekeeping scenario.
Mark Waid
Writer, Freelance (DC/Archie)
Working on: *The Flash*, *Justice League Quarterly*, *Comet*, *Archie* comics and newspaper strip
Waid traces his career from editorial work at DC Comics (where he was eventually let go for being "bull-headed") through editing Amazing Heroes, proofreading and writing at Archie Comics, and his current busy freelance writing slate at DC. He shares strong opinions on the industry trend toward dark, gritty comics, arguing that mainstream heroes like Superman and the Flash have an obligation to uphold a noble, heroic spirit.
Andy Halliday
President, Mall Entertainment, Edison Brothers
Working on: Developing Star Trek: TNG virtual reality entertainment centers
Halliday, president of Edison Brothers Mall Entertainment, previews plans for Star Trek: TNG-themed virtual reality entertainment centers set to open in 1993–1994, including a "Starpost" with transporter room scenarios and a larger "Starbase" where visitors can physically walk the Enterprise bridge and interact with simulations.
A preview article covering Paramount's licensing deal with Edison Brothers to develop mall-based Star Trek: TNG virtual reality centers, featuring technology from Spectrum HoloByte and the Virtuality system.